![The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]](http://gator-byte-computers-entertainment.myshopify.com/cdn/shop/files/lor_placeholder_f4d48ff6-20d0-4761-8690-8810b5c44df9.png?v=1752587514&width=800)
The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]
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Product Description
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Difficulty: Hard
Jafar begins the game with Ink Moat in play.
Jafar's locations gain Resist +1.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets +2 Strength this turn.
2 — Each Illumineer pays 1 ink less for the next character they play this turn.
3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
Full Alert
Difficulty: Extreme
Jafar starts the game with Ink Moat in play.
Jafar's locations gain Evasive and get +1 Lore.
Illumineer Abilities
Lore Cost — Effect
4 — Chosen character gains Evasive this turn.
Jafar begins the game with Ink Moat in play.
Jafar's locations gain Resist +1.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets +2 Strength this turn.
2 — Each Illumineer pays 1 ink less for the next character they play this turn.
3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
Full Alert
Difficulty: Extreme
Jafar starts the game with Ink Moat in play.
Jafar's locations gain Evasive and get +1 Lore.
Illumineer Abilities
Lore Cost — Effect
4 — Chosen character gains Evasive this turn.